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Resident evil 7 jack
Resident evil 7 jack









  1. #RESIDENT EVIL 7 JACK LICENSE#
  2. #RESIDENT EVIL 7 JACK TV#

If you want, you can use the Lockpick on the locked drawer opposite the Garage entrance to find a First Aid Med bottle inside. The mysterious caller you spoke to earlier will tell you that you should try to leave via the Main Hall - the one that was locked by the ornate door with a Centaur Emblem. Everywhere Bobblehead, and destroying these statuettes is another type of Collectible - once you find something that can break them.Īs you open the door to leave, the phone behind you should ring. This can be used to pick simple locks - but breaks easily. Next to the door, look for an orange box and inspect it to find a Lockpick inside. You can combine the two to form First Aid Med, which is much better than a Herb on its own. Speaking of which, check the file cabinet to the left to find Chem Fluid and another Herb. Keep them in there for now, and hold onto your herb.

#RESIDENT EVIL 7 JACK LICENSE#

It has all the comforts you could want - a Tape Recorder to save, a phone, and even an Item Box storage unit with the driver's license and letter from Mia you had. As you move under the floor, look for a large red lawnmower on the left, and inspect it to find Antique Coin #2 lying on the side of it.Īrriving at the other end of the passage you’ll find yourself in a new Safe Room - the Laundry Room. Now you’re beneath the floorboards so to speak, moving through mud and debris under the main house, so keep moving forward (Mr. You’ll need to creep back into the room with the Hatch and unlock it before crawling inside as soon as possible. If you’re fast enough, he won’t follow down the far hall, which has a ornate locked door to the Main Hall and a dead end. Once again, lead him on a merry chase back into the kitchen and through the room he destroyed so you can get the key. Trying again for the key at the end of the hall, he’ll burst through the wall and give you a way back into the room with the locked hatch. Let him smash up the table as you dodge around him back into the hall.

resident evil 7 jack

If he tries to spin you around, quickly spin back and keep sprinting as much as you can. You’ll need to let him chase you back into the dining room (grandma has vanished by this point). The problem is as soon as you move down the hall, Daddy Baker will appear with a shovel blocking your path. On the right past the removed staircase is another long hall - the Hatch Key on the far side on a small table. The door to the Garage itself is locked and the panel can’t be opened either.

resident evil 7 jack

There’s also a box at the entrance to the Garage that could break - if we had something hefty. On the left is a door to the garage, and further past is another locked drawer. Now it’s time to head into the long hallway outside the Dining Area. The door behind the kitchen leads to a large Pantry with a locked hatch on the floor, and in the corner you can find a boot (inspecting it will show the name “Eveline”). There’s also a Newspaper Article - Missing People, that counts as File #5 and a book to check, but that’s about it for this area.

resident evil 7 jack

#RESIDENT EVIL 7 JACK TV#

You can even check behind the speakers near the tv stand for a Herb. The adjoining Living Room has Handgun Ammo in a drawer in the far corner, and be sure to note the large clock missing its pendulum.

resident evil 7 jack

If you look at your inventory, you’ll find the helpful watch you were inserted with does a good job of checking your current health - green is good, red is bad! Be sure to check the Home-improvement Store Receipt around the kitchen counter for File #4. Also in the kitchen, look for a trash can with a Herb sticking out and grab it. Ignore the sleeping woman, and if you want to see what they were trying to feed you, check out the fridge and accompanying notes. After breaking out of the chair, you’ll have the chance to explore the Dining Area and Kitchen.











Resident evil 7 jack